[Retros] Is it always right to loose because time?

Rol, Guus G.A.Rol at umcutrecht.nl
Wed Oct 10 04:16:41 EDT 2007

I agree with Joost that FIDE rules are clear on this. Interesting to
note though is the relation to dead positions. Deadness is only assigned
to positions where neither side can win and therefore draw is the only
outcome. Why not declare a position equally dead when a white or black
win is unavoidable? In the abstract world of composition such an
approach would only be natural. The answer is simple though. This is not
actually a chess game rule but a chess game management rule. Its purpose
is to prevent abuse of the time clock by drawing out games until some
flag falls. Such management measures are unnecessary when mate is in
sight. But, if a 'win'-extension to the dead position rule was ever
included, all selfmates would be half a move shorter :-)

Guus Rol.

-----Oorspronkelijk bericht-----
Van: retros-bounces at janko.at [mailto:retros-bounces at janko.at] Namens
Joost de Heer
Verzonden: woensdag 10 oktober 2007 0:31
Aan: The Retrograde Analysis Mailing List
Onderwerp: Re: [Retros] Is it always right to loose because time?

Franco wrote:

> Hi friends,

> let us suppose that after his flag's fall the player

> shows to the arbiter that the only legal move

> he had just was checkmate.

> As example:

> 1k6-ppp5-8-KP6-P7-8-Q2r4-4b3


> W plays Qg8 and then B flag just fall before he can move.

> The only move he could do is just: Rd8 mate!

> The Question is: is it right that Black looses that game because time?

> I think no. I think Black is the winner.


Except where Articles 5.1 or one of the Articles 5.2 (a), (b) and (c)
apply, if a player does not complete the prescribed number of moves in
the allotted time, the game is lost by the player. However, the game is
drawn, if the position is such that the opponent cannot checkmate the
player`s king by any possible series of legal moves, even with the most
unskilled counterplay.

This is the case, so the game is drawn.

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