[Retros] example of popeye a=>b please

Joost de Heer joost at sanguis.xs4all.nl
Wed Dec 5 13:17:09 EST 2012

On 12/05/2012 05:58 PM, Andrew Buchanan wrote:

> Hi retro friends,


> Would someone be so kind as to give me a valid input file for Popeye to verify

> a=>b proof game, please.


> I want to try verifying something, but can’t figure out the syntax.

fors beginposition
stip a=>bX
fors endposition

Popeye seems to want to start as black always, and I haven't found a way to fix
that ('option halfduplex' seems to be ignored), so if you have an atob problem
that starts with white to move, mirror and flip colours, and everything should
work fine.

To solve 1. a4 a6 2. a5 as an atob-problem:

fors rsbqkbsr/pppppppp/8/8/8/8/PPPPPPPP/RSBQKBSR
stip a=>b1.5
fors rsbqkbsr/1ppppppp/8/8/p7/P7/1PPPPPPP/RSBQKBSR


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