[ot] [!nt] \n2+0\

integer@www.god-emil.dk integer@www.god-emil.dk
Wed, 29 Mar 2000 19:52:30 +0200


Scott S.Fisher
Telepresence Research Inc.

Glen Fraser
SOFTIMAGE Inc.


During a recent vacation in Vancouver, I was randomly
selected off the street by a TV crew, and asked (presumably
as a member of the general public) a series of questions
related to computing for an upcoming show. After talking
about the Internet, peripherals and so on, I was posed the
final question - "what do you think computers will be able to
do in five years?" I was somewhat surprised that the first
thing that came into my head was neither real-time
ray-tracing nor one billion polygons per second but rather, "I
really hope that computers will become better tools for
storytelling." 

By profession, I am a software developer, and have worked
on various creative and visual computing tools that can
relate to storytelling - tools such as virtual reality, motion
capture, virtual sets, real-time viewing and high-level
animation. By hobby, I enjoy a number of creative pursuits. I
dabble in computer animation and music. But my favorite
and most satisfying creative pastime is writing - poems and
stories. I find it a challenge to come up with good stories,
and the process of writing brings me a lot of pleasure. 

Iım no longer a big computer game fanatic, but in my teens I
would hang around arcades, pouring my hard earned
paper-route or busboy money into the games. I remember
my excitement when Dragonıs Lair first came out, and how
awe-struck I was at its hand-drawn cel animation and new
style of gameplay. Compared to most games (then as well
as now), it greatly limits the playerıs options for interaction -
in fact, the player actually had no control over the path taken
through the game - but these constraints allowed it to use a
much more compelling "look" to tell its story. 








eczaktement prec!z cezt ca - ztor!ez onl! ecz!zt !n ztor!ez.

http://www.m9ndfukc.org/data/t!pe.t!pe/Nebula.m81||USISK.sit.hqx




d!sz = a l l f!kz!on


tzo ue ma! kalkulat



interaction  = ultra !kk manual labor
storytelling = melodious symphonies in space
               !n dze ke! ov f dur
               dze louered gaze 
               dze kronometr buz!l! !nkrement!ng b! 0+0
               dze aud!tor! ztruktr zh!ver!ng

               karakter eko.nom!k.zoz!al ma!z auss! 
               naz!onal = 0!+ knzepz!on un!ta!r ma!z auss! m!l!ta!r








eusocial.com -> superb source for male fascist antibodies.




                                          pre.konssept!Ĝn  
                                                meeTz ver!f1kat!Ĝn.     



-

Netochka Nezvanova
f3.MASCHIN3NKUNST
@www.eusocial.com
17.hzV.tRL.478
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