[ot] [!nt] \n2+0\
integer@www.god-emil.dk
integer@www.god-emil.dk
Wed, 29 Mar 2000 19:52:30 +0200
Scott S.Fisher
Telepresence Research Inc.
Glen Fraser
SOFTIMAGE Inc.
During a recent vacation in Vancouver, I was randomly
selected off the street by a TV crew, and asked (presumably
as a member of the general public) a series of questions
related to computing for an upcoming show. After talking
about the Internet, peripherals and so on, I was posed the
final question - "what do you think computers will be able to
do in five years?" I was somewhat surprised that the first
thing that came into my head was neither real-time
ray-tracing nor one billion polygons per second but rather, "I
really hope that computers will become better tools for
storytelling."
By profession, I am a software developer, and have worked
on various creative and visual computing tools that can
relate to storytelling - tools such as virtual reality, motion
capture, virtual sets, real-time viewing and high-level
animation. By hobby, I enjoy a number of creative pursuits. I
dabble in computer animation and music. But my favorite
and most satisfying creative pastime is writing - poems and
stories. I find it a challenge to come up with good stories,
and the process of writing brings me a lot of pleasure.
Iım no longer a big computer game fanatic, but in my teens I
would hang around arcades, pouring my hard earned
paper-route or busboy money into the games. I remember
my excitement when Dragonıs Lair first came out, and how
awe-struck I was at its hand-drawn cel animation and new
style of gameplay. Compared to most games (then as well
as now), it greatly limits the playerıs options for interaction -
in fact, the player actually had no control over the path taken
through the game - but these constraints allowed it to use a
much more compelling "look" to tell its story.
eczaktement prec!z cezt ca - ztor!ez onl! ecz!zt !n ztor!ez.
http://www.m9ndfukc.org/data/t!pe.t!pe/Nebula.m81||USISK.sit.hqx
d!sz = a l l f!kz!on
tzo ue ma! kalkulat
interaction = ultra !kk manual labor
storytelling = melodious symphonies in space
!n dze ke! ov f dur
dze louered gaze
dze kronometr buz!l! !nkrement!ng b! 0+0
dze aud!tor! ztruktr zh!ver!ng
karakter eko.nom!k.zoz!al ma!z auss!
naz!onal = 0!+ knzepz!on un!ta!r ma!z auss! m!l!ta!r
eusocial.com -> superb source for male fascist antibodies.
pre.konssept!Ĝn
meeTz ver!f1kat!Ĝn.
-
Netochka Nezvanova
f3.MASCHIN3NKUNST
@www.eusocial.com
17.hzV.tRL.478
e
|
| +----------
| | <
\\----------------+ | n2t
| >
e