[nbos] Exporting AstroSynthesis data.

David Loman dloman77 at gmail.com
Thu Aug 16 05:41:31 EDT 2007


Mainly that i felt portability and compatability where key, hence the csv
AND sql options. Coding for a direct db connection can get proprietary and
complex pretty quick and can leave the end user with their head spinning.
I am sure its possible to have an astroscript link directly to db... i just
fon't have the time anymore to code such a script :)

On 8/15/07, Kevin Grimm <grimm.kevin at gmail.com> wrote:

>

> I really liked David Loman's Idea of the Sql Importer. I've

> made some improvements using stored procedures and a nested tree format for

> body data. David, is there any reason you don't write directly to the

> database instead of creating sql files?

>

>

> ------------------------------

>

> *From:* nbossoftware-bounces at nbos.com [mailto:

> nbossoftware-bounces at nbos.com] *On Behalf Of *David Loman

> *Sent:* Wednesday, August 15, 2007 7:51 AM

> *To:* nbossoftware at nbos.com

> *Subject:* Re: [nbos] Exporting AstroSynthesis data.

>

>

>

> There have been one or two people who have not had success with my csv/sql

> exporter. Unfortuentately, the exact bug/failure they ran into was never

> forwarded to me, so I couldn't fix whatever was wrong. Hopefully all will

> work fine for you!

>

>

>

> I, too, am using the Astro2 data in a game. Since the quantity of data I

> was looking for was quite massive, I took the liberty to write the SQL

> portion of the exporter. This allowed me to move data in this fashion:

>

>

>

> Astro2 -> SQL files

>

> SQL Files -> MySQL database.

>

>

>

> Since my computer game is a client/server setup, having all the universe

> info in a database allows for quick access & searching as well as allowing

> the content to be accessed by a variety of sources other than the game. The

> specific use I am using the MySQL data for is a website that players of the

> game can use as a reference.

>

>

>

> Just some ideas. If you have any troubles with the exporter just drop me

> a line at dloman77 at gmail.com or here on the mailing list.

>

>

>

> -Dave

>

>

>

> On 8/15/07, *Daniel Williamson* <enki_29205 at yahoo.com> wrote:

>

> Actually, I recommend the CSV exporter. I tried using the XML exporter

> and was going to use a Perl script to process the output, but the lack of

> line feeds made it not worth the trouble.

>

> If you don't need to bring it back into AS, it will work fine.

>

> Dan

>

> ___________________________________________________

> "Umm..."

>

> ----- Original Message ----

> From: NBOS Support < support2 at nbos.com>

> To: nbossoftware at nbos.com

> Sent: Tuesday, August 14, 2007 1:44:24 AM

> Subject: Re: [nbos] Exporting AstroSynthesis data.

>

>

> The XML exporter. Of course, you'll need to write a corresponding

> importer

> for your game.

>

>

> At 09:39 PM 8/13/2007, you wrote:

> >I would like to export the system and trade route information to another

> >program for use in working on a computer game.

> >

> >What is the best / easiest way to do this?

> >

> >Shain

>

>

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