[nbos] Exporting AstroSynthesis data.
David Loman
dloman77 at gmail.com
Thu Aug 16 05:41:31 EDT 2007
Mainly that i felt portability and compatability where key, hence the csv
AND sql options. Coding for a direct db connection can get proprietary and
complex pretty quick and can leave the end user with their head spinning.
I am sure its possible to have an astroscript link directly to db... i just
fon't have the time anymore to code such a script :)
On 8/15/07, Kevin Grimm <grimm.kevin at gmail.com> wrote:
>
> I really liked David Loman's Idea of the Sql Importer. I've
> made some improvements using stored procedures and a nested tree format for
> body data. David, is there any reason you don't write directly to the
> database instead of creating sql files?
>
>
> ------------------------------
>
> *From:* nbossoftware-bounces at nbos.com [mailto:
> nbossoftware-bounces at nbos.com] *On Behalf Of *David Loman
> *Sent:* Wednesday, August 15, 2007 7:51 AM
> *To:* nbossoftware at nbos.com
> *Subject:* Re: [nbos] Exporting AstroSynthesis data.
>
>
>
> There have been one or two people who have not had success with my csv/sql
> exporter. Unfortuentately, the exact bug/failure they ran into was never
> forwarded to me, so I couldn't fix whatever was wrong. Hopefully all will
> work fine for you!
>
>
>
> I, too, am using the Astro2 data in a game. Since the quantity of data I
> was looking for was quite massive, I took the liberty to write the SQL
> portion of the exporter. This allowed me to move data in this fashion:
>
>
>
> Astro2 -> SQL files
>
> SQL Files -> MySQL database.
>
>
>
> Since my computer game is a client/server setup, having all the universe
> info in a database allows for quick access & searching as well as allowing
> the content to be accessed by a variety of sources other than the game. The
> specific use I am using the MySQL data for is a website that players of the
> game can use as a reference.
>
>
>
> Just some ideas. If you have any troubles with the exporter just drop me
> a line at dloman77 at gmail.com or here on the mailing list.
>
>
>
> -Dave
>
>
>
> On 8/15/07, *Daniel Williamson* <enki_29205 at yahoo.com> wrote:
>
> Actually, I recommend the CSV exporter. I tried using the XML exporter
> and was going to use a Perl script to process the output, but the lack of
> line feeds made it not worth the trouble.
>
> If you don't need to bring it back into AS, it will work fine.
>
> Dan
>
> ___________________________________________________
> "Umm..."
>
> ----- Original Message ----
> From: NBOS Support < support2 at nbos.com>
> To: nbossoftware at nbos.com
> Sent: Tuesday, August 14, 2007 1:44:24 AM
> Subject: Re: [nbos] Exporting AstroSynthesis data.
>
>
> The XML exporter. Of course, you'll need to write a corresponding
> importer
> for your game.
>
>
> At 09:39 PM 8/13/2007, you wrote:
> >I would like to export the system and trade route information to another
> >program for use in working on a computer game.
> >
> >What is the best / easiest way to do this?
> >
> >Shain
>
>
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