[nbos] Exporting AstroSynthesis data.
David Loman
dloman77 at gmail.com
Wed Aug 15 07:51:21 EDT 2007
There have been one or two people who have not had success with my csv/sql
exporter. Unfortuentately, the exact bug/failure they ran into was never
forwarded to me, so I couldn't fix whatever was wrong. Hopefully all will
work fine for you!
I, too, am using the Astro2 data in a game. Since the quantity of data I
was looking for was quite massive, I took the liberty to write the SQL
portion of the exporter. This allowed me to move data in this fashion:
Astro2 -> SQL files
SQL Files -> MySQL database.
Since my computer game is a client/server setup, having all the universe
info in a database allows for quick access & searching as well as allowing
the content to be accessed by a variety of sources other than the game. The
specific use I am using the MySQL data for is a website that players of the
game can use as a reference.
Just some ideas. If you have any troubles with the exporter just drop me a
line at dloman77 at gmail.com or here on the mailing list.
-Dave
On 8/15/07, Daniel Williamson <enki_29205 at yahoo.com> wrote:
>
> Actually, I recommend the CSV exporter. I tried using the XML exporter
> and was going to use a Perl script to process the output, but the lack of
> line feeds made it not worth the trouble.
>
> If you don't need to bring it back into AS, it will work fine.
>
> Dan
>
> ___________________________________________________
> "Umm..."
>
> ----- Original Message ----
> From: NBOS Support <support2 at nbos.com>
> To: nbossoftware at nbos.com
> Sent: Tuesday, August 14, 2007 1:44:24 AM
> Subject: Re: [nbos] Exporting AstroSynthesis data.
>
>
> The XML exporter. Of course, you'll need to write a corresponding
> importer
> for your game.
>
>
> At 09:39 PM 8/13/2007, you wrote:
> >I would like to export the system and trade route information to another
> >program for use in working on a computer game.
> >
> >What is the best / easiest way to do this?
> >
> >Shain
>
>
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