[nbos] Exporting AstroSynthesis data.

David Loman dloman77 at gmail.com
Wed Aug 15 07:51:21 EDT 2007


There have been one or two people who have not had success with my csv/sql
exporter. Unfortuentately, the exact bug/failure they ran into was never
forwarded to me, so I couldn't fix whatever was wrong. Hopefully all will
work fine for you!

I, too, am using the Astro2 data in a game. Since the quantity of data I
was looking for was quite massive, I took the liberty to write the SQL
portion of the exporter. This allowed me to move data in this fashion:

Astro2 -> SQL files
SQL Files -> MySQL database.

Since my computer game is a client/server setup, having all the universe
info in a database allows for quick access & searching as well as allowing
the content to be accessed by a variety of sources other than the game. The
specific use I am using the MySQL data for is a website that players of the
game can use as a reference.

Just some ideas. If you have any troubles with the exporter just drop me a
line at dloman77 at gmail.com or here on the mailing list.

-Dave


On 8/15/07, Daniel Williamson <enki_29205 at yahoo.com> wrote:

>

> Actually, I recommend the CSV exporter. I tried using the XML exporter

> and was going to use a Perl script to process the output, but the lack of

> line feeds made it not worth the trouble.

>

> If you don't need to bring it back into AS, it will work fine.

>

> Dan

>

> ___________________________________________________

> "Umm..."

>

> ----- Original Message ----

> From: NBOS Support <support2 at nbos.com>

> To: nbossoftware at nbos.com

> Sent: Tuesday, August 14, 2007 1:44:24 AM

> Subject: Re: [nbos] Exporting AstroSynthesis data.

>

>

> The XML exporter. Of course, you'll need to write a corresponding

> importer

> for your game.

>

>

> At 09:39 PM 8/13/2007, you wrote:

> >I would like to export the system and trade route information to another

> >program for use in working on a computer game.

> >

> >What is the best / easiest way to do this?

> >

> >Shain

>

>

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