[AGL] X-box?
Jon Ford
jonmfordster at hotmail.com
Thu Nov 24 16:29:29 EST 2005
Jon,
You wrote "...not all video games encourage ultra-violent behavior."
But such behavior is the universal theme of most all of them. They may not
"encourage" violent behavior but they set up the brain pathways for it to
come easier. It's as though addiction is to that which gives pleasure,
drugs, alcohol, sex, porn, food and, alas, video games. Whatever is
pleasureable and overdone describes an addiction.
When people rail against addiction I often wonder if it is the pleasure or
the fact that the complainer doesn't enjoy any. On the other hand they may
get their pleasure depriving others of it. Their addiction is harping on
others who seem to experience pleasure.
My thinking is getting convoluted, I'm going to bed. Big day tomorrow.
Happy Thanksgivign,
Frances
Frances-- I just sent a list of non-violent video-games, some oriented to
girls, some sports-oriented. It is possible to design any kind of values
into video-games, including pacifistic and nurturing values; the fact that
violent behavior is so common inthe top sellers is disturbing, but it
doesn't demonstrate that video games are worse than other kinds of play
inherently. It says more about our own cultureal values, sadly. We like
guns. We like war and hyper competition.
Jon
More information about the Austin-ghetto-list
mailing list