[AGL] X-box?
Igor Loving
lovingigor at hotmail.com
Thu Nov 24 11:52:30 EST 2005
Read the American way of Killing and how video games create a Pavlovian mind
set in youngsters so they become more efficient killers.
Charlie Loving
>From: Frances Morey <frances_morey at yahoo.com>
>Reply-To: survivors' reminiscences about Austin Ghetto Daze in the 60s
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>Subject: Re: [AGL] X-box?
>Date: Thu, 24 Nov 2005 00:14:21 -0800 (PST)
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>Jon,
> You wrote "...not all video games encourage ultra-violent behavior."
>
> But such behavior is the universal theme of most all of them. They may
>not "encourage" violent behavior but they set up the brain pathways for it
>to come easier. It's as though addiction is to that which gives pleasure,
>drugs, alcohol, sex, porn, food and, alas, video games. Whatever is
>pleasureable and overdone describes an addiction.
> When people rail against addiction I often wonder if it is the pleasure
>or the fact that the complainer doesn't enjoy any. On the other hand they
>may get their pleasure depriving others of it. Their addiction is harping
>on others who seem to experience pleasure.
> My thinking is getting convoluted, I'm going to bed. Big day tomorrow.
> Happy Thanksgivign,
> Frances
>
>
>
>
>
>Jon Ford <jonmfordster at hotmail.com> wrote:
> Granted, video games improve eye-hand co-ordination, one benefit,
>perhaps
>the only one. But why do they all involve targeting and elliminating
>whatever moves within range? I'm sorry but I think these games teach how
>facile it is to operate a trigger and destroy others, quick easy and
>simply,
>with no need to hire a crime scene cleanup crew. This rash of school
>shootings is about more than the availability of guns, the absense of
>parents in the homes and a careless society. It goes to means, rather than
>motivation or opportunity. It cuts into the socialization and the physical
>activities that young individuals need to develop optimally, wholesomely.
>I'm glad my sons got bored with it early on.
>Frances
>
>Frances-- I agree with you about the problems with physical and even
>spiritual development that are at risk for gamer "addicts"-- on the other
>hand, the key is all things in moderation. The media encourage various
>types
>of addictive behavior-- you could say the same thing about too much
>internet
>gambling, too much TV, too much beer drinking and too much football! Read
>Gee's book for information on the positive side of moderate gaming. Also,
>not all video games encourage ultra-violent behavior.
>
>Jon
>
>
>
>
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